Sharpdevelop Python Download For Mac

2020. 2. 23. 10:22카테고리 없음

Sharpdevelop python download for mac mac
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This is only for Windows Rhino right now since you can’t customize toolbar buttons on Mac yet, but once that feature becomes available I’m pretty sure the technique will be the same. In Rhino, create a new toolbar button and edit it. Consult the Rhino help for for adding and editing toolbar buttons. Now you have three options (that I can think of at the moment) for adding a python script to a toolbar button. All of these involve executing the RunPythonScript command. Directly embed the script Make sure the first line reads -RunPythonScript (.

Note that there needs to be a space between RunPythonScript and the parentheses. Make sure the last line is just a closing parentheses. The lines in between are interpreted as your python script.RunPythonScript ( import rhinoscriptsyntax as rs point0 = rs.GetPoint('start') point1 = rs.GetPoint('end') rs.AddLine(point0,point1) ). Absolute path to the script -RunPythonScript (C: Users a-steve Desktop CurveLength.py). Path to script on search path If the script is on python’s search path, you can use the following form to let python find the script (use period separate subdirectories.) -RunPythonScript (Samples.CurveLength.py).

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Komodo Edit can be configured to recognize the rhinoscriptsyntax module which provides for editor features like autocomplete and function tooltips. Download and start Komodo Edit –. On the menu, select Komodo-Preferences. Expand “Languages” and select “Python”. In the Additional Python Import Directories click on the “add” button and navigate to /Users//Application Support/McNeel/Rhinoceros/MacPlugIns/IronPython/settings/lib. Click OK, it may take a minute for Komodo Edit to parse all of the files and generate autocomplete information, but once that is done you should be able to type your Mac Rhino python scripts with a little help from Komodo!!

Finally, a plug-in architecture for Mac Rhino!!! The python plug-in for Mac was our first experiment to see if we could actually get.NET plug-ins to work on Mac Rhino and support this framework on Mac for plug-in development. Well with the latest build of Mac Rhino, I think we’ve got enough support in the application to start telling people how they can write and debug.NET plug-ins on the Mac. In order to RUN.NET plug-ins on the Mac, you are going to need:. The latest Mac Rhino build (at least build 2011-02-24) –. The latest distribution of Mono (2.10 at the time of this writing) – For mono, download the Intel Framework With the above two items installed, you can test to see if everything is working by installing the python plug-in for Mac Rhino If you can run the command “RunPythonScript”, then Mac Rhino is properly configured to use.NET plug-ins!! Ok, so how does it work???

The python plug-in that you installed has a “.macrhi” file extension. This is really just a zip file that has had the file extension changed so Mac Rhino knows how to deal with it. Try changing the.macrhi file extension back to.zip and looking at the contents in finder. You’ll notice that the zip file contain a single directory named IronPython with a bunch of dll, xml, and rhp files. The RhinoDLRPython.rhp file is a.NET Rhino plug-in that was built against RhinoCommon. This rhp is loaded by Mac Rhino in a similar fashion as Windows Rhino. When you double click on a macrhi, Rhino unzips the contents of this file to a specific directory on your computer; specifically /Library/Application Support/McNeel/Rhinoceros/MacPlugIns/ When Rhino first runs, it walks through each of the directories in MacPlugIns and tries to load every.rhp file.

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You’ll notice in the previous screenshot that there was another directory called “HelloMonoPlugIn”. This is a plug-in project that I wrote that was entirely built and debugged on Mac Rhino. Writing your own.NET plug-in for Mac Rhino Let’s focus on how to write your own “HelloMonoPlugIn” so you can start experimenting with plug-in development on the Mac. First, you are going to need to install some development tools. Install XCode – this application comes with you Mac and is on your Mac DVD, but is not installed by default with OSX. Install MonoDevelop (version 2.4.2 at the time of this writing) – MonoDevelop is the tool that you will use to write and test.NET (mono) plug-ins on Mac Rhino. If you’ve used Visual Studio, you shouldn’t have much difficulty getting used to MonoDevelop.

There are no project wizards yet, so we’re going to need to do this the long way Fire up MonoDevelop and select “Start a New Solution” Create a new C# Library project named something like “MyMacPlugIn”. Don’t check and of the “Project Features”, you won’t need them. After clicking the OK button, you should have a simple C# library project ready for you to type on.

We need to add a reference to RhinoCommon.dll to our project. This dll is located inside of the Rhinoceros application bundle that is installed when you installed Mac Rhino. On the menu click Project and then “Edit References”. Pick the “.NET Assembly” tab and find your way to the Rhinoceros.app inside of the applications directory. I know, the user interface for navigating to the assembly is a little weird in this dialog, but I’ve got faith in you:) You should be able to find RhinoCommon at /Applications/Rhinoceros.app/Contents/Resources/RhinoCommon.dll Double click on RhinoCommon.dll and it will be added to your project’s list of references. Here’s a sample that demonstrates quite a few of the advanced features in Rhino.python.

This sample was written and tested on Windows (I doubt it is going to work very well on OSX given that Windows.Forms are being used.) You are going to need to be running at least the July 20th build of Rhino 5 to test this. StarMaker is composed of two script files; starmaker.py and sliderform.py. Save these files to the same directory. What does it do? StarMaker just creates a new curve based on points from a closed planar polyline and some input from a form. Run the Polygon command and create a polygon with something like 30 edges. Then run starmaker.py Some python features demonstrated:.

Multiple Script Files – the python script is broken into two files. Sliderform.py doesn’t do anything on it’s own and is imported into starmaker.py. Direct use of RhinoCommon – the script uses some of the functionality provided by the rhinoscript python functions, but it really makes heavy use of.NET classes defined in RhinoCommon. Custom Windows Form – This is pretty cool!!! Sliderform.py is a custom Wnidows Form user interface. This file was actually created in SharpDevelop.

SharpDevelop has a nice user interface editor for creating custom forms which are written as python files. Try opening sliderform.py in SharpDevelop and click on the design button.

(See the attached SharpDev image). Custom Display for Preview Geometry – The red curve, dotted lines, and points in the screenshot are not actual geometry in the rhino document but are drawn using display callbacks (also know as conduits) Calling RhinoCommon from python hasn’t been covered too much on this site so much of the script may look foreign. I want to thank Marc Fornes of for inspiring this sample. The python scripts can be found here. NOTE: This article is specific to getting Pydev to work on Windows. I’ve had problems getting the ironpython interpreter to work inside Pydev on Mac.

Hopefully this will inspire someone to hack away at the Mac version of Pydev and figure out what it takes to make it work for Rhino.Python. What’s Pydev? The folks at Pydev can probably do a much better job of explaining their product. In short, Pydev is a popular Python script editor (and debugger). Several python scripters who are familiar with Pydev have asked about how to configure it for editing Rhino.Python scripts.

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Rhino for windows already comes with a built-in python editor, but I can understand that people will want to use a different editor for many reasons (they’re familiar with it or it has features that are missing in the Rhino editor.) Here’s the steps I took to get this to work on my Windows 7 computer. Install Pydev – Here’s a page I used to get everything set up for Pydev If you’ve already installed Pydev on your computer, you can skip this section. Download eclipse. I downloaded Eclipse Classic 3.6.1 (170MB) 32bit version for windows. I downloaded the 32 bit version because I haven’t installed the 64 bit version of java on my computer and eclipse requires java to run. File name is eclipse-SDK-3.6.1-win32.zip. Unzip file and double click on the eclipse.exe to start eclipse.

go to help-Install Software and type the following URL into the Work with text box. You should get checkboxes for available pydev plug-ins. Check the Pydev item and click next, then finish. This installs the pydev plug-in for eclipse B. Install IronPython Executables Rhino.Python uses Microsoft’s IronPython engine to process python scripts.

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Pydev is going to need to use this same engine in order to get things like auto-complete to work. Go to codeplex and Install “IronPython 2.6.2 for.NET 4.0” The download link is in the upper right corner of the web page. This installs the command IronPython command line interpreter which is needed by PyDev C. The April 22, 2010 WIP of Rhino 5 includes the python standard library in the installation.

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Rhino’s python scripting engine is wired up to make this library available to all python scripts executing in Rhino. Script writers can use all of the functionality in the.NET framework that they have always had access to along with many of the modules built into the python standard library. More information on the python standard library can be found at We’re also working on getting the Mac version of the rhino python scripting engine to automatically find and support the python standard library. Use the random module import random # print some random integers between 1 and 100 for i in range(10): print random.randint(1,100) Force floating point division from future import division # without the division setting, this would print 2 print 5/2.